GLC_lib  2.5.0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
glc_3dstoworld.cpp File Reference

implementation of the GLC_3dsToWorld class. More...

#include "glc_3dstoworld.h"
#include "../geometry/glc_mesh.h"
#include "../sceneGraph/glc_world.h"
#include "../glc_fileformatexception.h"
#include "../geometry/glc_circle.h"
#include "../shading/glc_material.h"
#include "../maths/glc_vector2df.h"
#include "../maths/glc_vector3df.h"
#include "../sceneGraph/glc_structreference.h"
#include "../sceneGraph/glc_structinstance.h"
#include "../sceneGraph/glc_structoccurence.h"
#include "3rdparty/lib3ds/file.h"
#include "3rdparty/lib3ds/mesh.h"
#include "3rdparty/lib3ds/node.h"
#include "3rdparty/lib3ds/matrix.h"
#include "3rdparty/lib3ds/material.h"
#include <QFileInfo>
#include <QGLContext>

Go to the source code of this file.

Detailed Description

implementation of the GLC_3dsToWorld class.

Definition in file glc_3dstoworld.cpp.

©2005-2013 Laurent Ribon