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glc_3dxmltoworld.cpp File Reference

implementation of the GLC_3dxmlToWorld class. More...

#include "glc_3dxmltoworld.h"
#include "../sceneGraph/glc_world.h"
#include "../glc_fileformatexception.h"
#include "../geometry/glc_mesh.h"
#include "../geometry/glc_3drep.h"
#include "glc_xmlutil.h"
#include "../3rdparty/quazip/quazip.h"
#include "../3rdparty/quazip/quazipfile.h"
#include <QGLContext>
#include <QFileInfo>
#include <QSet>
#include <QMutexLocker>

Go to the source code of this file.

Variables

static qint64 chunckSize = 10000000
 

Detailed Description

implementation of the GLC_3dxmlToWorld class.

Definition in file glc_3dxmltoworld.cpp.

Variable Documentation

qint64 chunckSize = 10000000
static

Definition at line 46 of file glc_3dxmltoworld.cpp.

Referenced by GLC_3dxmlToWorld::setStreamReaderToFile().

©2005-2013 Laurent Ribon