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glc_colladatoworld.h File Reference

interface for the GLC_ColladaToWorld class. More...

#include <QObject>
#include <QString>
#include <QFile>
#include <QXmlStreamReader>
#include <QHash>
#include <QColor>
#include "../shading/glc_material.h"
#include "../geometry/glc_mesh.h"
#include "../sceneGraph/glc_structoccurence.h"
#include "../glc_config.h"

Go to the source code of this file.

Classes

class  GLC_ColladaToWorld
 GLC_ColladaToWorld : Create an GLC_World from dae file. More...
 
struct  GLC_ColladaToWorld::InputData
 
struct  GLC_ColladaToWorld::ColladaVertice
 
struct  GLC_ColladaToWorld::MatOffsetSize
 
struct  GLC_ColladaToWorld::Accessor
 
struct  GLC_ColladaToWorld::MeshInfo
 
struct  GLC_ColladaToWorld::ColladaNode
 

Functions

bool operator== (const GLC_ColladaToWorld::ColladaVertice &vertice1, const GLC_ColladaToWorld::ColladaVertice &vertice2)
 
uint qHash (const GLC_ColladaToWorld::ColladaVertice &vertice)
 

Detailed Description

interface for the GLC_ColladaToWorld class.

Definition in file glc_colladatoworld.h.

Function Documentation

bool operator== ( const GLC_ColladaToWorld::ColladaVertice vertice1,
const GLC_ColladaToWorld::ColladaVertice vertice2 
)
inline
uint qHash ( const GLC_ColladaToWorld::ColladaVertice vertice)
inline

Definition at line 452 of file glc_colladatoworld.h.

References GLC_ColladaToWorld::ColladaVertice::m_Values.

Referenced by GLC_Material::hashCode(), and qHash().

©2005-2013 Laurent Ribon