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glc_uniformshaderdata.h
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1 /****************************************************************************
2 
3  This file is part of the GLC-lib library.
4  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
5  http://glc-lib.sourceforge.net
6 
7  GLC-lib is free software; you can redistribute it and/or modify
8  it under the terms of the GNU Lesser General Public License as published by
9  the Free Software Foundation; either version 3 of the License, or
10  (at your option) any later version.
11 
12  GLC-lib is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU Lesser General Public License for more details.
16 
17  You should have received a copy of the GNU Lesser General Public License
18  along with GLC-lib; if not, write to the Free Software
19  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 
21  *****************************************************************************/
23 
24 #ifndef GLC_UNIFORMSHADERDATA_H_
25 #define GLC_UNIFORMSHADERDATA_H_
26 
27 #include <QtOpenGL>
28 
29 #include "maths/glc_matrix4x4.h"
30 #include "shading/glc_light.h"
31 
32 #include "glc_config.h"
33 
34 class GLC_Context;
35 
37 {
38 public:
40  virtual ~GLC_UniformShaderData();
41 
43 
45 
46 public:
48  void setLightValues(const GLC_Light& light);
49 
51  void setLightingState(bool enable);
52 
54  void setModelViewProjectionMatrix(const GLC_Matrix4x4& modelView, const GLC_Matrix4x4& projection);
55 
57  void updateAll(const GLC_Context* pContext);
58 
60 
62 // private members
64 private:
65 
66 };
67 
68 #endif /* GLC_UNIFORMSHADERDATA_H_ */

©2005-2013 Laurent Ribon