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glc_vector3df.h
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1 /****************************************************************************
2 
3  This file is part of the GLC-lib library.
4  Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
5  http://glc-lib.sourceforge.net
6 
7  GLC-lib is free software; you can redistribute it and/or modify
8  it under the terms of the GNU Lesser General Public License as published by
9  the Free Software Foundation; either version 3 of the License, or
10  (at your option) any later version.
11 
12  GLC-lib is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU Lesser General Public License for more details.
16 
17  You should have received a copy of the GNU Lesser General Public License
18  along with GLC-lib; if not, write to the Free Software
19  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 
21 *****************************************************************************/
22 
24 
25 #ifndef GLC_VECTOR3DF_H_
26 #define GLC_VECTOR3DF_H_
27 #include "glc_utils_maths.h"
28 
29 #include "../glc_config.h"
30 
33 
37 
38 
40 {
41  friend class GLC_Vector4d;
42  friend class GLC_Vector3d;
44 
46 
47 public:
54  inline GLC_Vector3df()
55  {
56  m_Vector[0]= 0.0f;
57  m_Vector[1]= 0.0f;
58  m_Vector[2]= 0.0f;
59  }
60 
62  inline GLC_Vector3df(const float &dX, const float &dY, const float &dZ)
63  {
64  setVect(dX, dY, dZ);
65  }
66 
73  inline GLC_Vector3df(const GLC_Vector3df &Vect)
74  {
75  m_Vector[0]= Vect.m_Vector[0];
76  m_Vector[1]= Vect.m_Vector[1];
77  m_Vector[2]= Vect.m_Vector[2];
78  }
80 
81 
83 
85 
86 public:
88  inline GLC_Vector3df& setX(const float &dX)
89  {
90  m_Vector[0]= dX;
91  return *this;
92  }
93 
95  inline GLC_Vector3df& setY(const float &dY)
96  {
97  m_Vector[1]= dY;
98  return *this;
99  }
100 
102  inline GLC_Vector3df& setZ(const float &dZ)
103  {
104  m_Vector[2]= dZ;
105  return *this;
106  }
107 
109  inline GLC_Vector3df& setVect(const float &dX, const float &dY, const float &dZ)
110  {
111  m_Vector[0]= dX;
112  m_Vector[1]= dY;
113  m_Vector[2]= dZ;
114 
115  return *this;
116  }
117 
120  {
121  m_Vector[0]= Vect.m_Vector[0];
122  m_Vector[1]= Vect.m_Vector[1];
123  m_Vector[2]= Vect.m_Vector[2];
124  return *this;
125  }
126 
128  inline GLC_Vector3df& setInv(void)
129  {
130  m_Vector[0]= - m_Vector[0];
131  m_Vector[1]= - m_Vector[1];
132  m_Vector[2]= - m_Vector[2];
133  return *this;
134  }
135 
137 
139 
141 
142 public:
144  inline float x(void) const
145  {
146  return m_Vector[0];
147  }
149  inline float y(void) const
150  {
151  return m_Vector[1];
152  }
154  inline float z(void) const
155  {
156  return m_Vector[2];
157  }
159  inline const float *data(void) const
160  {
161  return m_Vector;
162  }
164  inline bool isNull(void) const
165  {
166  return qFuzzyCompare(m_Vector[0], 0.0f) && qFuzzyCompare(m_Vector[1], 0.0f)
167  && qFuzzyCompare(m_Vector[2], 0.0f);
168  }
169 
171 
173 //name Private attributes
175 private:
181  float m_Vector[3];
182 
183 }; //class GLC_Vector3d
184 
187 
188 #endif /*GLC_VECTOR3DF_H_*/

©2005-2013 Laurent Ribon