GLC_lib  2.5.0
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
oCGLC_ColladaToWorld::Accessor
oCGLC_3dxmlToWorld::AssyLinkAssyLink : Assemblage link between parent id and GLC_StructInstance*
oCGLC_ColladaToWorld::ColladaNode
oCGLC_ColladaToWorld::ColladaVertice
oCGLC_ObjToWorld::CurrentObjMesh
oCexception
oCGLC_3DViewCollectionGLC_3DViewCollection : GLC_3DViewInstance flat collection
oCGLC_3DWidgetManager
oCGLC_3DWidgetManagerHandle
oCGLC_AbstractManipulatorGLC_AbstractManipulator : Base class for all manipulator
oCGLC_AttributesGLC_Attributes : User attributes of instance and reference
oCGLC_BoundingBoxGLC_BoundingBox : Geometry bounding box
oCGLC_BSRepGLC_BSRep : The 3D Binary serialised representation
oCGLC_BSRepToWorldGLC_BSRepToWorld : Create an GLC_World from BSRep file
oCGLC_CacheManagerGLC_CacheManager : The 3D Rep Binary cache manager
oCGLC_ContextManagerGLC_ContextManager : Manager a set of GLC_Context
oCGLC_ContextSharedData
oCGLC_FrustumGLC_Frustum : OpenGL Frustum
oCGLC_GeometryGLC_Geometry : parent class for all geometry
oCGLC_ImagePlaneGLC_ImagePlane : Viewport background image
oCGLC_InterpolatorGLC_Interpolator : Matrix interpolation class
oCGLC_Line3dGLC_Line3d : Math 3d line representation
oCGLC_LodGLC_Lod is a Level of detail index and accuracy
oCGLC_LogGLC_Log : Base class for GLC_lib log
oCGLC_Matrix4x4GLC_Matrix4x4 is a 4 dimensions Matrix
oCGLC_MeshDataGLC_MeshData : Contains all data of the mesh
oCGLC_ObjectGLC_Object is base class for some GLC class
oCGLC_ObjMtlLoaderGLC_ObjMtlLoader : Load the mtl file associated to a OBJ File
oCGLC_OctreeNodeGLC_OctreeNode : A node of Space partioning implemented with octree
oCGLC_PlaneGLC_Plane : Math plane representation
oCGLC_PrimitiveGroupGLC_PrimitiveGroup : Triangles, Strip and fan index
oCGLC_RendererGLC_Renderer : Is used to store and retrieve overload rendering properties
oCGLC_RenderPropertiesGLC_RenderProperties encapsulate the render properties off all GLC_3DViewInstance class
oCGLC_RenderStatisticsGLC_RenderStatistics is use to collect render statistics
oCGLC_RepGLC_Rep : Abstract class for a reference represention
oCGLC_RepMoverGLC_RepMover : Base class for all interactive manipulation representation
oCGLC_SelectionMaterialGLC_SelectionMaterial : Material used for selection feedback
oCGLC_SelectionSetGLC_SelectionSet : GLC_StructOccurence and primitive selection set
oCGLC_ShaderGLC_Shader : OpenGL shader abstraction
oCGLC_SpacePartitioningGLC_SpacePartitioning : Abstract class for space partitionning
oCGLC_StateGLC_State store GLC_lib state
oCGLC_StructInstanceGLC_StructInstance : A scene graph instance node
oCGLC_StructOccurenceGLC_StructOccurence : A scene graph occurence node
oCGLC_StructReferenceGLC_StructReference : A scene graph reference node
oCGLC_TextureGLC_Texture : Image texture
oCGLC_UniformShaderData
oCGLC_UserInput
oCGLC_Vector2dGLC_Vector2d is a 2 dimensions Vector
oCGLC_Vector2dfGLC_Vector2df is a 2 dimensions Vector
oCGLC_Vector3dGLC_Vector3d is a 3 dimensions Vector
oCGLC_Vector3dfGLC_Vector3df is a 3 dimensions Vector
oCGLC_Vector4dGLC_Vector4d is a 4 dimensions Vector
oCGLC_WireDataGLC_WireData : Contains geometries's wire data
oCGLC_WorldGLC_World : The Root of GLC_Lib Scene Graph
oCGLC_WorldHandleGLC_WorldHandle : Handle of shared GLC_World
oCGLC_WorldReaderHandler
oCGLC_WorldReaderPlugin
oCGLC_ColladaToWorld::InputData
oCGLC_3dxmlToWorld::MaterialRefMaterialRef : Material reference containing id, name and associated file
oCGLC_ColladaToWorld::MatOffsetSize
oCGLC_ObjToWorld::MatOffsetSize
oCGLC_ColladaToWorld::MeshInfo
oCGLC_ObjToWorld::ObjVertice
oCQGLContext
oCQObject
oCGLC_3dxmlToWorld::RepLinkRepLink : Representation link between reference id and representation id
oCGLC_RepMover::RepMoverInfo
oCGLC_3dxmlToWorld::V3OccurenceAttribV3OccurenceAttrib : Specifique occurence attribute
\CGLC_3dxmlToWorld::V4OccurenceAttribV3OccurenceAttrib : Specifique occurence attribute

©2005-2013 Laurent Ribon